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Total war warhammer norsca marauder spamming
Total war warhammer norsca marauder spamming









total war warhammer norsca marauder spamming

Lesser armies, like a single stack of 20, crumble easily, and that's all that most of the factions have, save for Chaos. As it stands, I've got enough cash flowing, and enough armies fielded, to slowly creep through the map's sides and pincer the Chaos forces.Īs Greenskins, a near-constant supply of Waaaghs mean that no fight is impossible, and makes it incredibly easy to roll through entire provinces with minimal time spent replenishing troops. Right now the Empire is doing a good job of dying to them, which will eliminate a lot of future warfare provided I can squash Chaos before they start snowballing more. I have completely abandoned any kind of dilpomacy and have just gone on a rampage, conquering all of the Southeastern part of the map, have made the vamps a non-issue, and am now working to crush the only faction remaining that is a threat-the armies of Chaos. So, I rerolled and went Greenskins and it's been a much more interesting time.

#Total war warhammer norsca marauder spamming plus#

Plus the attrition penalty is huge and makes any multi-turn journey outside of vamp borders into a massively disadvantageous affair (which basically killed my ambitions to stomp Chaos' advamce in my campaign). Perhaps I didn't take enough advantage of their rez ability, but it felt like a constant struggle to stay competitive against anyone else. They take heavy losses in any fair fight and will constantly be struggling to resupply. The thing I don't like about VC as a faction is their lack of range. It would just be a huge slog for very little gains-and this is keeping in mind that I autoresolve 95% of my battles. And then I'd get to do it again for the other enemy factions. I reached a point where I could start to valiantly conquer the map, but realised the logistics of it would mean turns and turns of travel time, retreats to recover from living land attrition, and even more turns to resupply my armies with troops. I abandoned my VC game for similar reasons. I'm slowly grinding south but it feels like it'll take an eternity to put them all down. Then I march an army or three south, destroy what I can then get decimated. They raid my lands every so often and might raze a settlement or two then scram before I can totally destroy them. So I'm stuck in a holding pattern fighting back and forth with the dwarves and Empire. the AI seems to be able to stick and move so much faster than I can. I'm at the point now that I'm bringing in about 4K a turn and have 9 standing armies But I cant seem to get enough armies together in order to have overwhelming force. Some raze settlements, which they started rebuilding almost immediately. Eventually my force was totalled and I had almost nothing to show for it. Sent four armies with decent lords, (all my lords that were above 15 but not my "special characters" and one by one they were assassinated or killed while attrition made the army less and less useful. I put about 10 hours into building a northern force, while fighting off the Dwarfs and the remaining empire. But I can't go further north and wipe the Northmen out as I can't take over settlements so I can't corrupt the surroundings. But I cant seem to successfully send armies south without triggering issues in the north.

total war warhammer norsca marauder spamming

I destroyed Chaos fairly early on then tried to obliterate the Empire and pushed them out of the area directly surrounding Sylvania, took Altorf and all the surrounding provinces but they are still coming from somewhere south. I just can't seem to push south, nor can I finish off the north. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.I've been playing my first campaign (vc) for about 70 hours with one restart and I'm still no where near finishing. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. This unit can hide in forests until enemy units get too close.ĭespite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.Īnti-large units have an advantage against targets that are at least as large as a horse. Funnily enough, no one has yet found a safe way to broach the issue. These warriors have something of an anger management problem.

total war warhammer norsca marauder spamming

Man Entitywh_main_chs_infantry_fast_blood_dismembers ├ Missile Weaponwh_dlc08_nor_javelin_heavy

total war warhammer norsca marauder spamming

Land Unit Keywh_dlc08_nor_inf_marauder_hunters_1 Main Unit Keywh_dlc08_nor_inf_marauder_hunters_1











Total war warhammer norsca marauder spamming